Abstract Submissions
NO Paper ID Contribution Type Authors Organisations Title Acceptance
1 102 Workshops (extended abstract) Hall, Jeremy John Hall Marketing, United Kingdom Meta-composition: a disruptive business simulation-game design approach! Accepted
2 103 Workshops (extended abstract) Simkins, David (1);
Truitt, Jonathan (2)
1: Rochester Institute of Technology, United States of America;
2: Central Michigan University, United States of America
Rescuing History Accepted
3 104 Full papers (not for thematic sessions) Bunbut, Taksina Suan Sunandha Rajabhat University, Thailand In-flight Services Simulation: Cooperative Learning through Theory and Practice Accepted
4 105 Thematic sessions (extended abstract) Leigh, Elyssebeth (1);
de Wijse, Marieke (1);
Tipton, Elizabeth (2);
Likhacheva, Elena (3);
Iseva, Natalia (4);
Stoop, Swen (1)
1: FutureSearch, Australia;
2: Eastern Washington University;
3: Moscow State University;
4: Higher School of Economics, Moscow
What is required of the person facilitating simulations and games in diverse knowledge contexts? Accepted
5 106 Full papers (not for thematic sessions) Leigh, Elyssebeth (1);
Marieke de Wijse, Marieke (1);
Tipton, Elizabeth (2);
Likhacheva, Elena (3);
Stoop, Swen (1);
Isaeva, Natalia (4)
1: FutureSearch;
2: Eastern Washington University;
3: Moscow State University;
4: Higher School of Economics, Moscow
What is required of the person facilitating simulations and games in diverse knowledge contexts? Accepted
6 107 Full papers (not for thematic sessions) Kaneda, Toshiyuki Nagoya Institute of Technology, Japan Prototyping a consensus building game for right-conversion type redevelopment project Accepted
7 108 Full papers (not for thematic sessions) Shalbafan, Saeed;
Leigh, Elyssebeth
University of Technology, Sydney Hooshmand - intelligence and emotion and entangled in a simulation game. Accepted
8 109 Full papers (not for thematic sessions) Wittenzellner, Helmut Walter;
Blass, Manuela;
Paap, Evi
Hochschule der Medien/Stuttgart Media University, Germany Augmented Print – Cross-media Learning Tools for Primary School Children Accepted
9 110 Workshops (extended abstract) Wittenzellner, Helmut Walter;
Blass, Manuela;
Paap, Evi
Hochschule der Medien/Stuttgart Media University, Germany Learning Tools in Primary Schools through Augmented Print Accepted
10 111 Thematic sessions (extended abstract) Sugino, Chie Komazawa Women's University, Japan Scaffolding with Scripted Role-playing Simulations: A Case Study of Active Learning in a Japanese University Accepted
11 112 Poster Presentations (extended abstract) Meeanan, Luddawan;
Chaisanit, Settachai;
Tra-ngansri, Apichai;
Chomyim, Chiraporn;
Sitprasert, Lapatrada;
Mungbung, Chaiwat
School of Information Technology Sripatum University-Chonburi Campus, Thailand An Augmented Reality Delivery Simulator for Troubleshooting and Maintaining Microcomputer Training Accepted
12 113 Poster Presentations (extended abstract) Chaisanit, Settachai (1);
Saererungruengkul, Werakan (1);
Hongthong, Napatwadee Sangboonnum (1);
Chomyim, Chiraporn (1);
Phangphol, Punchanit (1);
Sitprasert, Lapatrada (1);
Khamlai, Itthikorn (2)
1: School of Information Technology, Sripatum University-Chonburi Campus Thailand.;
2: Thonburi University
Knowledge Management Blog using Game to Increase Awareness and Memory: A Case Study of Learning ASEAN Course Accepted
13 114 Full papers (not for thematic sessions) Prause, Martin WHU - Otto Beisheim School of Management, Germany The ecosystem of an interactive computerized business simulation for education: A comparison of design and implementation approaches Accepted
14 115 Poster Presentations (extended abstract) Kreitenweis, Tanja Universität der Bundeswehr München, Germany Psychological Factors Associated with Learning in a Simulation Context Accepted
15 118 Full papers (not for thematic sessions) Yossatorn, Yossiri;
Chomdee, Pongsathron;
Thammawai, Ratchadaporn;
Boonto, Supawadee
Navamindradhiraj University, Thailand The investigation of students’ sharing behaviors on social media through the game-based interactive e-learning system Accepted
16 120 Full papers (not for thematic sessions) Wilang, Jeffrey Dawala;
Soermphongsuwat, Amnaj
King Mongkut's University of Technology Thonburi, Thailand Virtual reality for undergraduate English language learners: A formative study Accepted
17 121 Full papers (not for thematic sessions) Kuindersma, Esther (1);
van der Pal, Jelke (1);
van den Herik, Jaap (2,3);
Plaat, Aske (3)
1: Netherlands Aerospace Centre, Netherlands, The;
2: Leiden Centre of Data Science, Leiden University;
3: Leiden Institute of Advanced Computer Science, Leiden University
Serious Games for Competency Development Accepted
18 122 Full papers (not for thematic sessions) Nattawuttisit, Sooksawaddee (1);
borirak, Thinnaphat (2);
Banchune, Pongsuda (3)
1: Sripatum university, Thailand;
2: Sripatum university, Thailand;
3: Sripatum university, Thailand
Learning Yourself via AI Dolls Accepted
19 123 Thematic sessions (extended abstract) Warmelink, Harald;
Weber, Jessika;
Mayer, Igor Stefan
Breda University of Applied Sciences, Netherlands, The Gaming for Organisational Growth: A Student and Executive Perspective Accepted
20 125 Full papers (not for thematic sessions) Kaneko, Tomomi (1);
Hamada, Ryoju (2);
Hiji, Masahiro (3)
1: Hokkaido University of Science Junior College, Japan;
2: Sirindhorn International Institute of Technology, Thammasat University, Thailand;
3: Accounting School, Tohoku University, Japan
Business Game Suitable for Promoting the Understanding of Supply Chain Collaboration in Universities Accepted
21 126 Poster Presentations (extended abstract) Pungtippimanchai, Tanyaporn (1);
Vititamornvet, Nattakit (2);
Lertsopaphan, Nitipong (3);
Suksri, Siwat (4)
1: King Mongkut's University of Technology Thonburi, Thailand;
2: King Mongkut's University of Technology Thonburi, Thailand;
3: King Mongkut's University of Technology Thonburi, Thailand;
4: King Mongkut's University of Technology Thonburi, Thailand
Design and Develop Multiplayer Game The Danger of Disaster by Human Accepted
22 127 Full papers (not for thematic sessions) Harviainen, J. Tuomas University of Tampere, Finland Educational Gamification: Challenges to Overcome – and to Enjoy Accepted
23 128 Full papers (not for thematic sessions) ITO, Shin-ichi;
IDO, Masami;
SHIBATA, Takeshi
akita university, Japan Development of a legal game where patent law is learned using gaming simulation techniques Accepted
24 130 Full papers (not for thematic sessions) Shibata, Takeshi (1);
Ido, Masami (2);
Ito, Shinichi (3);
Sato, Kazuhiko (1)
1: Muroran Institute of Technology, Japan;
2: Hokkaido University of Education;
3: Akita University
A Sugoroku Game with 3D Periodic Chart for Active Learning of Elements Accepted
25 131 Full papers (not for thematic sessions) Matsuda, Toshiki Tokyo Institute of Technology, Japan Virtual Lesson Game for Prompting Teachers to Change Their Instructional Style for Promoting the Integration and Utilization of Knowledge in Problem-solving Accepted
26 132 Full papers (not for thematic sessions) Moeis, Armand Omar;
Hidayatno, Akhmad;
Wangsa, Diana;
Destyanto, Arry Rahmawan
Universitas Indonesia, Faculty of Engineering, Industrial Engineering Department, Depok, Indonesia Developing Serious Games for Corporate Learners: A Case Study in Operations Management Accepted
27 133 Full papers (not for thematic sessions) Destyanto, Arry Rahmawan;
Hidayatno, Akhmad;
Moeis, Armand Omar;
Iman, Mohammad Rizky Nur
Universitas Indonesia, Faculty of Engineering, Industrial Engineering Department, Systems Engineering, Modeling, and Simulation Laboratory, Depok, Indonesia Co-creating Innovations in a Serious Game Prototype: A Case Study in Financial Literacy Education for Youth Accepted
28 134 Full papers (not for thematic sessions) Hidayatno, Akhmad;
Destyanto, Arry Rahmawan;
Moeis, Armand Omar
Universitas Indonesia, Faculty of Engineering, Industrial Engineering Department, Systems Engineering, Modeling, and Simulation Laboratory, Depok, Indonesia Model Conceptualization on Computer Simulation Game Development to Learn Group Decision Making in Supply Chain Management Accepted
29 135 Full papers (not for thematic sessions) Destyanto, Arry Rahmawan;
Iman, Mohammad Rizky Nur
Universitas Indonesia, Faculty of Engineering, Industrial Engineering Department, Systems Engineering, Modeling, and Simulation Laboratory, Depok, Indonesia Using Serious Simulation Game to Enhance Students Learning Motivation in Facility Layout Course Accepted
30 136 Workshops (extended abstract) Manoharan, Jegatheeswaran Accordia Training & Development, Malaysia Invoking Emotions for Deeper Learning, Through Games: Triggering Emotions for Meaningful Learning Accepted
31 138 Full papers (not for thematic sessions) Suzuki, Kengo;
NAKAI, Keita;
OGIHARA, Arashi
University of Tsukuba, Japan Design of Simulation and Gaming to Promote the Energy Transition from Fossil Fuels to Renewables Accepted
32 139 Full papers (not for thematic sessions) Matsuda, Toshiki (1);
Tamada, Kazue (2)
1: Tokyo Institute of Technology, Japan;
2: Edogawa University, Japan
Development of Gaming Instructional Materials for University Students to Cultivate Their Ability to Solve Problems through Their Use of ICT Accepted
33 140 Full papers (not for thematic sessions) König, Johannes Alexander;
Völker, Veronika;
Wolf, Martin R.
FH Aachen – University of Applied Sciences, Germany Nine Psychographic Player Types for Competence Developing Games Accepted
34 141 Workshops (extended abstract) Otsuki, Takashige Keiai University, Japan Cacao Plantation Accepted
35 143 Full papers (not for thematic sessions) Toyoda, Yusuke (1);
Tanwattana, Puntita (2)
1: Ritsumeikan University, Japan;
2: Chulalongkorn University, Thailand
Enhancing Social Resilience of Students 
by Applying Gaming Simulation for Community-based Disaster Risk Management to Disaster Education Accepted
36 144 Thematic sessions (extended abstract) Chantarangkul, Vikrom;
Campos, Eleanor
Rajamangala University of Technology Srivijaya, Thailand Using Communicative Games in English for Edutainment Rejected
37 145 Thematic sessions (extended abstract) Chantarangkul, Vikrom Rajamangala University of Technology Srivijaya, Thailand Using Communicative Games in English for Edutainment Accepted
38 146 Thematic sessions (extended abstract) Sermsook, Kanyakorn Rajamangala University of Technology Srivijaya, Thailand Using a Game to Promote EFL Students’ Self- correction of Grammatical Errors Accepted
39 147 Full papers (not for thematic sessions) Tantawichien, Johmphot;
Mizuyama, Hajime;
Nonaka, Tomomi
Aoyama Gakuin University, Japan Designing a Human Computation Game for Enhancing Prediction Model Performance Accepted
40 148 Full papers (not for thematic sessions) Kornevs, Maksims;
Meijer, Sebastiaan
KTH Royal Institute of Technology, Sweden Gaming Simulation Validation. Matching Participants Worldviews with Their Decisions Accepted
41 149 Full papers (not for thematic sessions) Ogibayashi, Shigeaki (1);
Shinagawa, Kazuya (2)
1: Chiba Institute of Technology, Japan;
2: FromSoftware, Inc. ,Japan
Model Structure of Agent-Based artificial System Responsible for Reproducing Bullying Phenomenon Accepted
42 150 Thematic sessions (extended abstract) Kikkawa, Toshiko Keio University, Japan ISAGA2019 countdown special session by JASAG: Retrospection and the prospection Accepted
43 151 Full papers (not for thematic sessions) Kikkawa, Toshiko (1);
Sugiura, Junkichi (1);
Kriz, Willy (2)
1: Keio University, Japan;
2: FHV University Vorarlberg, Aiustria
The Effects of Debriefing on the Performance and Attitude of Austrian University Students Accepted
44 152 Full papers (not for thematic sessions) Toyoda, Yusuke Ritsumeikan University, Japan Gaming Simulation for Enhancing Resilience and Managing the Unexpected Accepted
45 153 Full papers (not for thematic sessions) Jakubowski, Michal Kozminski University, Poland Research on User Experience in Risk Management Alternate Reality Game Accepted
46 154 Full papers (not for thematic sessions) Jakubowski, Michal Kozminski University, Poland How Big is Game Design Phase in Current Corporate Gamification – literature and case review Accepted
47 155 Full papers (not for thematic sessions) Suwannaprut, Tanagorn Valaya Alongkorn Rajabhat University under the Royal Patronage, Thailand The effects of simulation-based learning on oral communication ability and communication strategies of EFL undergraduate students with different English proficiency Accepted
48 156 Full papers (not for thematic sessions) Dumblekar, Vinod (1);
Yamchuti, Nophawan (2);
Yamchuti, Urairat (3);
Soranastaporn, Songsri (4)
1: Mantis, India;
2: Thonburi University, Thailand;
3: Thonburi University, Thailand;
4: Mahidol University, Thailand
UNDERSTANDING TEAM INTERACTIONS IN A SIMULATION GAME Accepted
49 158 Thematic sessions (extended abstract) Hamada, Ryoju (1);
Panuwatwanich, Kriengsak (2);
Kaneko, Tomomi (3);
Hiji, Masahiro (4)
1: Thammasat University, Thailand;
2: Thammasat University, Thailand;
3: Hokkaido University of Science, Japan;
4: Tohoku University, Japan
How to describe large business on business game: As an illustration of General Construction Company Management Game Accepted
50 159 Workshops (extended abstract) Dumblekar, Vinod (1);
Yamchuti, Nophawan (2);
Yamchuti, Urairat (3);
Soranastaporn, Songsri (4)
1: Mantis, India;
2: Thonburi University, Thailand;
3: Thonburi University, Thailand;
4: Mahidol University, Thailand
CLIPPER, a Game in Ideation Accepted
51 160 Full papers (not for thematic sessions) Pérez Rivera, Arturo E.;
Mes, Martijn R.K.;
van Hillegersberg, Jos
Department of Industrial Engineering and Business Information Systems, University of Twente, The Netherlands A Simulation Game for Anticipatory Scheduling of Synchromodal Transportation Accepted
52 162 Thematic sessions (extended abstract) Terra Ribeiro do Vale, Julia (2);
Titton, Luiz Antonio (1,2)
1: Universidade de Sao Paulo, Brazil;
2: SUPERA Parque de Inovacao e Tecnologia de Ribeirao Preto
An innovative application for an innovative technology centre using S&G theory Accepted
53 163 Full papers (not for thematic sessions) Ito, Kohei;
Kitani, Shinobu;
Oyamada, Shin
Tohoku University, Japan A Design of Image Formation Gaming to Facilitate Participants’ Description of Their Own Views on Rural Area: A Trial Run on University Students Accepted
54 164 Full papers (not for thematic sessions) Kobayashi, Shigeto (1);
Yoshida, Masayuki (2)
1: Japan Advanced Institute of Science and Technology, Japan;
2: Joetsu University of Education, Japan
How Can Middle School Students Acquire Economic Thinking? Accepted
55 165 Full papers (not for thematic sessions) Wimolsakcharoen, Wuthiwong;
Dumrongrojwatthana, Pongchai
Chulalongkorn University, Thailand Gaming and simulation to explore harvesters’ decision-making process of non-timber forest products (NTFPs) in community forests Accepted
56 166 Workshops (extended abstract) Titton, Luiz Antonio Universidade de Sao Paulo, Brazil Active Learning Platform for Educational Simulations & Games Accepted
57 167 Thematic sessions (extended abstract) Titton, Luiz Antonio Universidade de Sao Paulo, Brazil Neo-simulation in action: gamebound as a customer formative tool on innovative products and services Accepted
58 168 Full papers (not for thematic sessions) Phoomirat, Rattanapan;
Akkapiphat, Jarumon;
Dumrongrojwatthana, Pongchai
Department of Biology, Faculty of science, Chulalongkorn University, Bangkok, Thailand Board game for collective learning on green roof ecosystem services Accepted
59 169 Thematic sessions (extended abstract) Suksri, Siwat (1);
Prasatkaew, Wijitra (2);
Dawala Wilang, Jeffrey (3)
1: Biomedical Media Technology, King Mongkut's University of Technology Thonburi, Thailand;
2: Medical Media and Science, King Mongkut's University of Technology Thonburi, Thailand;
3: School of Liberal Arts, King Mongkut's University of Technology Thonburi, Thailand
Designing and Developing a 3D Human Anatomy for Learning Media by Augmented Reality Technology Accepted
60 170 Full papers (not for thematic sessions) ASAI, Motoki Keio University, Japan A Business Game for “Eigyou” to Understand the Importance of Negotiation Accepted
61 171 Thematic sessions (extended abstract) Toyoda, Yusuke;
Kanegae, Hidehiko
Ritsumeikan University, Japan Gaming Simulation for Problem/Project-based Learning (PBL) in Higher Education Accepted
62 172 Full papers (not for thematic sessions) Pinmaneenopparat, Sutanan;
Punyawong, Kulchadarat;
Huaihongthong, Itsarawan;
Khunnala, Nuttakul;
Jumsri, Patcharapon;
Tungsukruthai, Sucharat;
Dumrongrojwatthana, Pongchai
Department of Biology, Faculty of Science, Chulalongkorn University Community forest card game for learning interactions among ecosystem components in community forest with local people Accepted
63 173 Full papers (not for thematic sessions) Onishi, Shota;
Kobayashi, Shigeto;
Hashimoto, Takashi
Japan Advanced Institute of Science and Technology, Japan Skill combination game for resolving acceptance concern in civic tech collaboration Accepted
64 174 Workshops (extended abstract) Kriz, Willy Christian;
Manahl, Werner
FH Vorarlberg, Austria Countdown for the ISAGA Gaming Simulation Time Capsule – almost 50 Years of Sharing Wisdom Accepted
65 175 Full papers (not for thematic sessions) Haga, Akira;
Endo, Shinji;
Shibata, Tosaku;
Morita, Shinji;
Arai, Kazuyoshi;
Tokiwa, Yuji
Hosei University, Japan Improving the flying skills of pilot trainees by using VR flight simulation system based on line-of-sight data Rejected
66 176 Full papers (not for thematic sessions) Kanoksirirujisaya, Nunthaphan Thonburi University, Thailand Racing Competition Simulation for Developing Mechanical Skills Accepted
67 177 Workshops (extended abstract) Kanoksirirujisaya, Nunthaphan Thonburi University, Thailand Gaming-Simulation of Car Racing Competition Accepted
68 178 Full papers (not for thematic sessions) Zhang, Chen;
Meijer, Sebastiaan
KTH Royal Institute of Technology, Sweden Development of an agent-based participatory simulation game for training and education of patient flow management in medical simulation laboratories Accepted
69 179 Full papers (not for thematic sessions) Nakamura, Mieko Ryutsu Keizai University, Japan Physical and Mental Environments for Simulation & Gaming: The Important Role of a Facilitator Accepted
70 180 Full papers (not for thematic sessions) Lee, Hao;
Nakazawa, Takashi
Shizuoka University, Japan “Gaming Simulation of Intergenerational Social Conflict Problem in Declining Birthrate Society (A Case study on Choosing the Location for Nurseries)” Accepted
71 181 Full papers (not for thematic sessions) Nammakhunt, Anake (1);
Sooksai, Tommanee (2)
1: Thonburi University, Thailand;
2: Suan Sunandha Rajabhat University, Thailand
Integrating Situation-based and Simulation-based Approaches for Teaching Computer Network Design Accepted
72 182 Full papers (not for thematic sessions) Zaima, Keiko Kyoto Sangyo University, Japan A Methodology for An Environmental Learning based on Green Multi-dimensional Bookkeeping System (Green MDBS) Accepted
73 183 Thematic sessions (extended abstract) MATSUI, Hiroyuki Kyoto University, Japan “The Automotive Subcontracting Factory Game” and “The Mars Message” - Simple game for economics/MBA education in Japan Accepted
74 184 Workshops (extended abstract) Wortley, David John GAETSS, United Kingdom 360 Video, Storytelling and Gamification for Immersive Education Accepted
75 185 Full papers (not for thematic sessions) Wortley, David John GAETSS, United Kingdom Next Generation Games-based Learning with Virtual Reality and 360 Camera Technologies Accepted
76 186 Full papers (not for thematic sessions) Ajkong, Phimnara;
Phosri, Kitsana
Thonburi University, Thailand The development of the educational game, "H.W.Adventure”, conducted in hardware and system software technology class for business computer students at Sriwattana Business Administration Technological Education Center,Thonburi University. Accepted
77 187 Full papers (not for thematic sessions) Wardaszko, Marcin Kozminski University, Poland Simulation game complexity perception an approach to the research model Accepted
78 188 Workshops (extended abstract) Wardaszko, Marcin Kozminski University, Poland HOTEL STARS game presentation Accepted
79 189 Full papers (not for thematic sessions) Roukouni, Anastasia;
Lukosch, Heide;
Verbraeck, Alexander
Policy Analysis Group, Department of Multi – Actor Systems, Faculty of Technology, Policy and Management, Delft University of Technology, Jaffalaan 5, 2628 BX Delft, The Netherlands Simulation games to foster innovation: Insights from the transport and logistics sector Accepted
80 190 Full papers (not for thematic sessions) Gomi, Yuichiro College of Science and Technology, Nihon University, Japan Development of a business-simulation game aiming to cultivate the ability to comprehend financial statements Accepted
81 191 Full papers (not for thematic sessions) Kurapati, Shalini (1);
Kourounioti, Ioanna (2);
Freese, Maria (3);
Lukosch, Heide (4);
Bekebrede, Geertje (5);
Verbraeck, Alexander (6)
1: Delft University of Technology, The Netherlands;
2: Delft University of Technology, The Netherlands;
3: Delft University of Technology, The Netherlands;
4: Delft University of Technology, The Netherlands;
5: Delft University of Technology, The Netherlands;
6: Delft University of Technology, The Netherlands
Digital versus analogue multi-player gaming: Comparing learning outcomes Accepted
82 192 Thematic sessions (extended abstract) Shibata, Masashi;
Takahashi, Masakazu
Yamaguchi Univ., Japan Towards Predicting High Potential Technologies with Link Mining Accepted
83 193 Thematic sessions (extended abstract) Sato, Mizuho (1);
Mizuyama, Hajime (2);
Nakano, Masaru (1)
1: Keio University, Japan;
2: Aoyama Gakuin University, Japan
How Different Commercial Rules Affect Actors and Waste in Milk Supply Chain Accepted
84 194 Thematic sessions (extended abstract) Tanabu, Motonari (1);
Matsui, Hiroyuki (2)
1: Yokohama National University, Japan;
2: Kyoto University, Japan
Future Trends in Simulation & Gaming Accepted
85 195 Full papers (not for thematic sessions) Chen, Mark University of Washington Bothell, United States of America Making Absurdist Games Accepted
86 196 Poster Presentations (extended abstract) Matsuki, Takaaki (1);
Imai, Osamu (2);
Terada, Yuki (3);
Sugino, Hiroaki (4);
Hayashi, Naoki (5)
1: Rhelixa,inc., Japan;
2: G-research,Inc.,Japan;
3: Open University of Japan,Japan;
4: University of Tokyo,Japan;
5: Kanazawa University ,Japan
Possibility of Board Game by residents in measures against wildlife in Japan. On Hold
87 197 Workshops (extended abstract) Terra Ribeiro do Vale, Julia (1,2);
Titton, Luiz Antonio (1)
1: Universidade de Sao Paulo, Brazil;
2: SUPERA Parque de Inovacao e Tecnologia de Ribeirao Preto
Neosimulation and gaming applied to business: collective learning in a technology park Accepted
88 198 Poster Presentations (extended abstract) Matsuki, Takaaki (1);
Hayashi, Naoki (2);
Terada, Yuki (3);
Sugino, Hiroaki (4)
1: Rhelixa,inc., Japan;
2: Kanazawa University ,Japan;
3: Open University of Japan,Japan;
4: University of Tokyo,Japan
Development of gaming and simulation teaching materials which is called Dear,Deer on relation between humans and animals in depopulated areas Accepted
89 199 Thematic sessions (extended abstract) Oyamada, Shin Tohoku University, Japan Consensus Building and Fluctuations of the Mind Accepted
90 200 Full papers (not for thematic sessions) Baba, Hiroki (1);
Ohyama, Masahiro (1);
Takesada, Takayuki (1);
Suga, Keiko (1);
Matsuyama, Kohei (1);
Yoshinaga, Jun (2)
1: graduate school of Kobe-University, Japan;
2: Kobe-University, Japan
Educational Effects of Active Learning in Succeeding Lessons; a Case Study of Game Use in a History Lesson Curriculum Accepted
91 201 Poster Presentations (extended abstract) KUNO, Hiroki (1);
YAMAUCHI, Shinichiro (2);
UCHIDA, Hikaru (3);
YOSHIKAWA, Atsushi (1);
TERANO, Takao (1)
1: Tokyo Institute of Technology;
2: SOUSAKU Co.Ltd.;
3: AOYAMA GAKUIN university
Evaluating Business Skills through Plural Moves and Decisions during Gaming Plays Accepted
92 202 Full papers (not for thematic sessions) Sakai, Kohei (1);
Shimizu, Hiroari (2);
Toyoda, Yusuke (2);
Kanegae, Hidehiko (2)
1: Japan Society for the Promotion of Science, Japan;
2: Ritsumeikan University, Japan
A Study on Participatory Evacuation Planning in Tourist Areas Using Agent Simulation Accepted
93 203 Full papers (not for thematic sessions) ONO, Satoru (1);
KIMURA, Michinori (2)
1: Ritsumeikan University, Japan;
2: Lake Biwa Environmental Research Institute, Japan
Problem Formulation for Climate Change Adaptation in Japanese Heavy Snowfall Districts for Gaming-based Consensus Building Accepted
94 204 Full papers (not for thematic sessions) Freese, Maria;
Meesters, Kenny;
van de Walle, Bartel
Delft University of Technology, Netherlands, The Games as a Moderator between Complex Systems - Using Games to exchange knowledge between experts from aviation and humanitarian aid Accepted
95 205 Workshops (extended abstract) Iwasa, Nanako (1);
Mataira, Peter J (2)
1: Hokkaido University;
2: Hawaii Pacific University
“Simulation Game, Project PAL”: Place-based Active Learning for Empowering Young Indigenous Leaders through Entrepreneurship Accepted
96 206 Full papers (not for thematic sessions) TAMAI, Yoshinao;
KONDO, Atsushi;
MIYAWAKI, Noboru
Ritsumeikan University, Japan How Should We Produce the Platforms of Gaming Simulation? Accepted
97 207 Full papers (not for thematic sessions) Roungas, Bill (1);
Meijer, Sebastiaan (2);
Verbraeck, Alexander (1)
1: Delft University of Technology, Netherlands, The;
2: KTH Royal Institute of Technology
Eliciting Requirements of a Knowledge Management System for Gaming in a Real Organization Accepted
98 208 Workshops (extended abstract) SHIMIZU, Hiroari;
TOMENO, Ryoya;
KANEGAE, Hidehiko
Ritsumeikan University, Japan A Simulation and Gaming in the Future Discussed by Young Researchers Accepted
99 209 Full papers (not for thematic sessions) SHIMIZU, Hiroari;
TOMENO, Ryoya;
ONO, Satoru;
KANEGAE, Hidehiko
Ritsumeikan University, Japan A Study on Effect on Quality of Life by “Information Mismatch” among Residents and Public Sector after Big Earthquake in Historic Cities Using scenario experiment-Construction of scenario and conclusion- Accepted
100 210 Full papers (not for thematic sessions) Pattamaroj, Krit;
Rompho, Nopadol
Thammasat University, Thailand Disrupting Traditional Business Test by Internet Based Simulation Game Accepted
101 211 Workshops (extended abstract) Rithdaychar, Kamares Thonburi University, Thailand Self-Esteem Building Activity Accepted
102 212 Thematic sessions (extended abstract) Shmeleva, Irina A. (1);
Konnov, Arsene Konnov (1);
Sabirov, Marat Sabirov (2);
Kolmakov, Alexey (3)
1: ITMO University, Russian Federation;
2: Saint Petersburg State University, Russian Federation;
3: Ecologic development
Gamifying the economy/environment balance: case study of an educational board game in Russian context Accepted
103 214 Full papers (not for thematic sessions) Kamm, Bjoern-Ole Kyoto University, Japan Experience Design for Understanding Social Withdrawal in Japan Accepted
104 215 Full papers (not for thematic sessions) Tanasavate, Kuliga Rajamangala University of Technology Srivijaya, Thailand Using Games in Communicative Language Teaching Classroom to Improve Students’ English Communication Skills: A Case Study of Rajamangala University of Technology Srivijaya, Trang Campus, Thailand Accepted
105 216 Full papers (not for thematic sessions) Ćwil, Małgorzata Krystyna Kozminski University, Poland Testing prospect theory in decisions made within the simulation games Accepted
106 217 Full papers (not for thematic sessions) Ćwil, Małgorzata Krystyna (1);
Bartnik, Witold Henryk (2)
1: Kozminski University, Poland;
2: Warsaw University of Technology, Poland
Gamification in transportation context - a literature review Accepted
107 218 Full papers (not for thematic sessions) Winniczuk, Anna Koźmiński University, Poland Process mining for analyzing decision making process in business simulation games Accepted
108 219 Full papers (not for thematic sessions) Erdbrink, Annebeth Delft Technical University, Netherlands, The Towards a more active listening culture through gameful classical music performances Accepted
109 220 Full papers (not for thematic sessions) Tomoda, Yozo;
Nomura, Tairo
Saitama University, Japan Development of new instructional design training system based on learning by observation method using a service robot platform Accepted
110 221 Full papers (not for thematic sessions) SUGINO, Hiroaki (1);
TAGUMA, Fumika (1);
IMAI, Osamu (1);
MATSUKI, Takaaki (2);
TERADA, Yuuki (3);
HAYASHI, Naoki (4)
1: The University of Tokyo, Japan;
2: Rhelixa Co., Ltd.;
3: The Open University of Japan;
4: Kanazawa University
A Thousand Chrono-scapes: Simulation & Gaming for Strategical Future Visioning Accepted
111 223 Full papers (not for thematic sessions) A.Jamak, Abu Bakar Sedek;
Abbasi, Amir Zaib;
Ting, Ding Hooi;
Fayyaz, Muhammad Shahzeb
Universiti Teknologi Petronas Malaysia, Malaysia Gender Differences and Consumer Videogame Engagement Accepted
112 224 Full papers (not for thematic sessions) Nomura, Tairo (1);
Jeswin Nallathambi, Daniel (2);
Koyama, Kota (3)
1: Saitama University, Japan;
2: SRI SIVASUBRAMANIYA NADAR COLLEGE OF ENGINEERING;
3: STEM Education Research Center, Saitama University, Japan
Development of new educational dummy doll for assessing educational robotics activities authentically by putting students in its shoes Accepted
113 225 Full papers (not for thematic sessions) Naivinit, Warong (1);
Suwanna, Wanpen (2);
Sena, Satit (3);
Nareenuch, Duangmanee (4)
1: Faculty of Agriculture, Ubon Ratchathani University, Thailand;
2: Local research team, Bungmalang sub-district, Sawangweerawong district, Ubon Ratchathani;
3: Provincial Administrative Office of Ubon Ratchathani;
4: Nature Care foundation, Ubon Ratchathani under Thailand Research Fund
Using Role-Playing Game to build shared representation of piping irrigation system towards collective water management at community level Accepted
114 226 Full papers (not for thematic sessions) Naivinit, Warong (1);
Chanted, Pongshawee (2)
1: Faculty of Agriculture, Ubon Ratchathani University, Thailand;
2: M.Sc. student Faculty of Agriculture, Ubon Ratchathani University, Thailand
FoodSecurityRisk Role Playing Game and FoodSecurityRisk Agent-Based Simulation to represent relationship between seasonal flooded forest ecosystem and local food security Accepted
115 227 Full papers (not for thematic sessions) Nakavisute, Isara;
Sornjapo, Nongyao
Sripatum University, Thailand Proposal of Simulation and Gaming(S&G) Model for Natural Disaster Management Accepted
116 228 Thematic sessions (extended abstract) Nimnual, Ratchadawan King Mongkut's University of Technology Thonburi, Thailand The Study of Virtual Reality Fully Immersive Game with Hearing Impaired Children On Hold
117 229 Full papers (not for thematic sessions) Leigh, Elyssebeth (1);
Radonyi, Peter (2)
1: FutureSearch, Australia;
2: Jacobs Engineering
Playing ‘language games’ at the boundaries and intersections of simulation/ simulations and games. On Hold
118 231 Full papers (not for thematic sessions) Sae-Tang, Noppamast Thonburi University, Thailand Bingo Game as a Learning Tool in the subject English for Undergraduate Students On Hold